Dead Space (2023) · Traversal stutter fix · v0.3.6

Ishimura Patch

Fuck traversal stutter.

RTX 4090 · TAA · 163 fps cap
Freezes · frames over 33 ms on screen
–→–

A frame over 33 ms is one that holds the picture for more than two refreshes at 60 Hz. You see it as a hitch.

Longest frame on screen
–→–ms

The base game's worst moment, a freeze of about an eighth of a second, against the patch's.

99.9% of frames faster than
–→–ms

Only 1 frame in 1,000 was slower than this. Averages hide stutter; this doesn't.

Visualizer

Base game–
Click the view to look around
Synced to Boundary Traversal chart

Boundary traversal

Base game 0.0 / 52.6 s · freezes so far 0 of 0 · worst so far 0 ms
under 20 ms: smooth 20–33 ms: a small hitch over 33 ms: a freeze you see

Slowest frames, side by side

Base gameIshimura Patch
Frame time on screen at the median, 99th, 99.9th percentile and the single worst frame.

The finer detail

Base gamePatch